Ahn'Qiraj 40
The Prophet Skeram
- Kill Order: Copies > The Prophet Skeram
- Everyone: At 75%, 50%, 25% health Skeram spawns 2 copies of himself
- Everyone: Tanks always need threat because Earth Shock
- Everyone: Kick Arcane Explosion
- Polymorph mind controlled players
- Consumables: Greater Nature Protection Potion
Bug Trio (Optional)
- Hard Kill Order: Princess Yauj > Vem > Lord Kri
- Easy Kill Order: Princess Yauj > Lord Kri > Vem
- Everyone: Don't stand in poison
- Remove poison
Battleguard Sartura
- Kill Order: Adds > Battleguard Sartura
- Everyone: Boss and adds can be stunned
- Everyone: Spread out to avoid whirlwind
Fankriss
- Kill Order: Spawn of Fankriss > Adds > Fankriss the Unyielding
- Tanks: Tank swap if needed because Mortal Wound
- Use Demoralizing Shout because Mortal Wound
- Healers: Keep webbed players alive
Viscidus (Optional)
- Everyone: Wear Nature Resistance gear and don't stand in poison clouds
- Phase 1: Freeze Viscidus with 200 frost attacks into an iceblock
- Frostbolt / frost wand the boss as fast as possible
- Remove poison and heal the frost damage dealers
- Melee/Hunters: Stay out of the room until 130/200 frost attacks then run in to help shatter
- Phase 2: Shatter the iceblock with 75 melee attacks into 20 slimes. Ranged help with melee attacks!
- Phase 3: DPS the 20 slimes as hard as possible. Sapper as they near the center.
- Repeat Phase 1-3 until the boss is dead (he will die when shattered below 10% health)
- Consumables: Immature Venom Sac, Goblin Sapper Charge, Greater Nature Protection Potion
Princess Huhuran
- Soakers: Wear 150+ Nature Resistance gear
- Tanks: Tank swap if needed because Acid Spit
- Ranged/Healers: Spread out because Noxious Poison will spread
- Only dispel Wyvern Sting on tanks because dispeling it does 3k damage
- Remove Frenzy with Tranquilizing Shot
- Consumables: Greater Nature Protection Potion
Twin Emperors
- Kill Order: Adds > Emperor Vek'nilash = Emperor Vek'lor
- Heal Brother emperors must be separated and tanked near the torches on the wall
- Twin Teleport every 35 seconds
- Tanks must be the closest to the bosses when they teleport for threat
- DPS should rotate 5 seconds before teleport
- Drop ignite 5 seconds before teleport
- Emperor Vek'nilash (Physical DPS)
- Unbalancing Strike Tanks: Tank swap if needed
- Emperor Vek'lor (Magic DPS)
- Wear 200+ Shadow Resist gear and tank Vek'lor
- Spam Searing Pain for aggro
Ouro (Optional)
- Phase 1 (Ouro )
- Spam Searing Pain at max range for aggro
- Outrange Sand Blast by running away 4s before
- Everyone: High aggro should run to the tank spots
- Phase 2 (Submerge)
- Kill Order: Adds > Ouro
- Everyone: Spread out to avoid the roaming rubble
- Consumables: Greater Nature Protection Potion
C'thun
- Pull:
- Everyone: Mount up before the encounter starts
- Everyone: One player with high Nature Resist will soak the first Eye Beam
- Everyone: Stagger groups running to their zone every 2 seconds
- Everyone: Soaker, then 1/2, then 3/4, then 5/6, then 7/8
- Everyone: Stay 10 yards from other players and stay in your slice
- Phase 1 (C'thun's Eye):
- Kill Order: Claw Tentacle > Eye Tentacle > C'Thun
- Green Beam Eye Beam: Stay 10 yards from other players and in your group zone
- Red Beam Dark Glare: Rotate 180 degrees around C'Thun and DPS as hard as possible
- Phase 2 (C'thun):
- Kill Order: Giant Claw Tentacle > Giant Eye Tentacle > Claw Tentacle > Eye Tentacle > C'Thun
- Everyone: Entire raid should collapse to the stairs
- Everyone: When stomach tentacles die C'thun is vulnerable for 45 seconds
- DPS: DPS as hard as possible when C'thun is vulnerable
- Tanks: Tank Claw Tentacle when they spawn
- Phase 2 (C'thun's Stomach):
- Tanks: Run to the stone circle to teleport back to the raid immediately
- Healers: Heal everyone in the stomach then run to the stone circle to teleport back to the raid
- DPS: DPS tentacles until your health is low then run to the stone circle to teleport back to the raid
- Consumables: Greater Nature Protection Potion